Jul 15, 2008, 03:10 PM // 15:10
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#1
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Frost Gate Guardian
Join Date: Nov 2006
Guild: I need a guild, R5 KOBD
Profession: N/
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War vs. Derv
Heya, like a lot of players, I have lately concentrated on focusing on my main toon for play to title up for HoM. And I have really, really gotten tired of playing that toon (Necro). I have decided to bring either of my 2 melee toons out of retirement, and I would like to solicit some insight into what people feel would be the better of the 2 for PvE usage. Expressed below are some of my thoughts on them, both pro's and cons.
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
I would like some community input as to their thoughts. Let's please keep this civil, and please remember this is an "in general" discussion, not "well, such and such (insert build of the moment name) pwns at such and such (insert farm spot of the moment name)". I would also not like for this to descend into a which class is better for Ursan discussion.
Thanks
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Jul 15, 2008, 03:13 PM // 15:13
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#2
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Long Island, NY
Profession: R/Me
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Warriors are more PvP oriented IMO, as Dervishes have much higher survivability and can hit multiple enemies at once. Not saying that you can't make a good warrior build for PvE, but the Dervish is probably the better bet.
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Jul 15, 2008, 03:15 PM // 15:15
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#3
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Emo Goth Italics
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^
D-Slasher says hi.
Profession versus profession is bad.
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Jul 15, 2008, 03:15 PM // 15:15
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#4
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Hmmm...
In my opinion..warrior is more fun in the melee department..
I suppose it's the whole: 'In your face damage' that attracted me to that class.
Dervs are nice..but relying on enchants to buff my damage leaves a bad taste in my mouth...they do look kewl tho.
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Jul 15, 2008, 03:15 PM // 15:15
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#5
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Shiishii Momo
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
Thanks
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can't really agree on your warrior con's:
Plenty of build diversity IMO, there's axe/sword/hammer and each of those have a few decent/good skillbars.
Poor energy management: What ? Use adren skills.
More warrior pro's: Very high base armor/dps. Sy
More dervish pro's: [wounding strike]
What I mainly dislike about Dervishes are the need for enchantments, they take time to cast and can be easily interrupted/removed.
And while you're casting an enchantment, you're not killing stuff.
Last edited by Squishy ftw; Jul 15, 2008 at 03:17 PM // 15:17..
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Jul 15, 2008, 03:22 PM // 15:22
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#6
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Play both. See which you like better. I'm just now starting a Warrior that's almost level 20 and it takes a while getting used to making builds based on adrenaline when you don't really know how adrenaline builds. Still, I think the whole adrenaline build/heavy armor frontliner element is one that everyone who wants to be well rounded should experience.
That being said, my Dervish has finished two campaigns and has his elite armor while my Warrior isn't even close to done.
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Jul 15, 2008, 03:30 PM // 15:30
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#7
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Tyla
^
D-Slasher says hi.
Profession versus profession is bad.
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Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
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Jul 15, 2008, 03:32 PM // 15:32
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#8
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Wilds Pathfinder
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I'd go warrior myself since I think that oldschool professions in the game are 10x better than the others [others my not agree, so just don't flame me please].
They have high armor and damage per second output that is just simply amazing. They are very good in PvE and PvP, and alot of people would probably agree with me on this.
Quote:
Originally Posted by RhanoctJocosa
Lol, are you kidding? Dervish absulutely rapes a warrior in PvE.
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A ranger could easily interrupt the dervish since the dervish has to recast his enchantments thats why a warrior would probably last longer than a dervish in battle.
Last edited by Accursed; Jul 15, 2008 at 03:38 PM // 15:38..
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Jul 15, 2008, 03:33 PM // 15:33
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#9
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Krytan Explorer
Join Date: Dec 2007
Location: Plato's Cave
Profession: W/E
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If you are going to focus in PvE then I would say Dervish. If you are going to use your PvP toon in PvE I recommend Worria. The Dervish in PvP is starting to get nerfed step by step...
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Jul 15, 2008, 03:34 PM // 15:34
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#10
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Dervishes are Assassins for pussies ;o
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Jul 15, 2008, 03:35 PM // 15:35
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#11
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Personally I have to say War, it simply has more longevity in my mind.
Dervish is fun to play, mine is now a storage char but I break him out every so offten just for a distraction.
But when it comes time to help a Guildie get things done, the Warrior is the one they ask for.
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Jul 15, 2008, 03:45 PM // 15:45
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#12
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Emo Goth Italics
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Quote:
Originally Posted by RhanoctJocosa
Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
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That was directed at his "Warriors being PvP oriented" statement.
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second. If I was looking for pure DPS I would consider a Wounding Strike Dervish.
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Jul 15, 2008, 03:54 PM // 15:54
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Warrior skills are quite simple: More damage, more speed, apply condition, etc...
Dervish skills can have more than 3 separate effects!
For me, Warrior is more single-minded, while Dervish can have more versatility.
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Jul 15, 2008, 03:58 PM // 15:58
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#14
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by FlamingMetroid
Dervishes are Assassins for pussies ;o
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exactly
go warrior its not going to be nerfed to hell next update
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Jul 15, 2008, 04:00 PM // 16:00
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#15
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Frost Gate Guardian
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Warriors have skills from all chapters. nuff said.
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Jul 15, 2008, 04:00 PM // 16:00
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#16
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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Warrior is simpler to play (in most cases) and hard to totally fail at - just keep mending off your bar, ok?
If you don't mind stopping before battles to cast a few enchants than Dervish is sweet too. :d
Imo they both lots of fun and in PVE there equally valid.
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Jul 15, 2008, 04:11 PM // 16:11
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#17
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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My opinion:
Warriors are very boring to play, with simple hack and slash mechanics in PvE that make the game get boring quite easily. True, they do have 10 more AL, and an innate +20 AL to all physical damage, but the difference between a warrior's base 80 AL and a derv's base 70 is a 0.134 damage multiplier according to wiki. I won't compare the warrior's innate +20 to physical, because a derv has that extra +25 health.
My derv is my main simply because of the mass damage that can be inflicted WITHOUT the need of building adrenaline. The derv's primary, mysticism, is a good guaruntee that you will rarely need energy, unless running a very demanding build such as Avatar of Melandru.
In addition, i see that many people feel the casting of enchants leads to not killing. Well, if you look at many mysticism enchants such as zealous renewal, they do armor ignoring holy damage then take their effect. Most of these enchants are also less than a one second cast or less, making their interruption unlikely (except for avatars imo).
Most bad dervish players will think automatically buff in earth prayers to be "invincible" which does, however, lead to no killing.
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Jul 15, 2008, 04:14 PM // 16:14
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#18
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I agree with Bruse Leeroy up there.
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions.
Well, maybe not a complete "ZERO" maybe there is some end game items, but thats it.
Last edited by Orange Milk; Jul 15, 2008 at 04:18 PM // 16:18..
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Jul 15, 2008, 04:16 PM // 16:16
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#19
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Hall Hero
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Quote:
Originally Posted by Orange Milk
I agree with Bruse Leeroy up there.
The Warrior has more to offer for it on each continent than the Dervish does.
ZERO items/skills/armors for the Dervs in Prophicies and Factions.
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Part of the reason why I never wanted new professions : (
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Jul 15, 2008, 04:22 PM // 16:22
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#20
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Krytan Explorer
Join Date: Mar 2008
Location: America
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one more vote for dervish here.
those 2 extra pips of energy give you so many more options. and area attacks are a no brainer for pve
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